I am an academic researcher/lecturer and programmer. My main research area as of present is focused in digital health care, particularly the use of immersive and artificial intelligence technologies to support and assist with various psychiatric and neurological disorders and issues.
I also have a 10+ year background working and researching in the areas of Human Computer Interaction, Spatial Computing, Creative Computing, AI, VR/MR game experiences, immersive sound and make wearable tech for a variety of purposes. I also live code techno (and other music) at algoraves around the world in venues and festivals such as Norberg Festival (Sweden), Corsica Studios (London UK), Incubate Festival (NL). I have a background in constructing 3D printed sensor based wearables for use with sound performance. I also create atmospheric games for mobiles and personal computers.
I have run the electronic music label, xylem records since 2012, and make music for film, more recently, Anthropocene: The Human Epoch which premiered at the Toronto International Film Festival in 2018, Sundance Film Festival in 2019, Berlin International Film Festival in 2019, amongst others.
I currently lecture and research full time as a Lecturer (UK Equiv. Assistant Professor) at Falmouth University in Cornwall, United Kingdom, teaching and research in creative coding, music technology, and new media medicine.
In 2018, I became an Immersion Fellow (Academic) through the South West Creative Technology Network, funded by Research England. My current research pertains to questioning how immersive technologies can be used to help with support grief and bereavement. I am currently making an immersive interactive game experience in WebVR and FullDome which uses a brain computer interface such as the Neurable and Muse headband to direct and control the user's interaction with the experience. An AI GriefBot helps to guide the user throughout the experience to allow for a better feeling of inclusion and comfort.
I run and founded a software consulting company called HexDB Labs which provides software solutions for various high end audio companies, scientific and healthcare companies.
I am a Researcher with the Institute for Globally Distributed Open Research and Education and recently, was a postdoctoral researcher at the University of British Columbia where I worked in the Institute for Computing, Information and Cognitive Systems (ICICS) and the School of Music. At UBC, I worked on several HCI based projects, including a new digital musical instrument called the PIPE (Personal Interface for Performance Environments).
I trained at the following places:
Postdoctoctoral Fellow (University of British Columbia)
Ph.D (University of Birmingham)
Masters (University of Calgary)
Bachelors (Mount Allison University)
My research has been funded and supported by the following: